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The structures have been moved to dedicated files for cleaner management, but the naming scheme is still all over the place.

The basic system has been added, but I'll leave this open for the moment because I think we might want to go further with it. I'm still thinking about that,...

Currently being worked on in a branch by @SalmanTKhan.

I've recently thought about that as well, it would certainly make things easier and cleaner. It wouldn't have much of an impact on performance, and CPs and other tools could...

@ovflowd This isn't reallly refactoring or maintenance, since there is no server communication at the moment. It's a new feature.

Currently being worked on in a branch by @SalmanTKhan.

I believe we need to discuss how exactly we'll implement the behavior of buffs. Originally, I figured the buff information would surely be stored in the IES files, in columns...

The basic functionality has been implemented, but we aren't saving the buffs yet, which I'm sure some of them need. Others will need to be stopped on logout, which currently...

Partially implemented by @SalmanTKhan and merged into master, though the implementation is still highly experimental at this point.

Hi, could you tell me more about your setup and how Steam starts Mabinogi? I've actually never used Mabi through Steam and I can't even download it from Germany without...