evildeeds

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So blocks are now referenced by a Palette Name string after lookup rather then an ID?

Yeah but then the internal block type lookup and rendering handler needs a rewrite to support the name string scheme, plus a default pallet for old maps

DataVersion should absolutely be used, I was thinking about implementing a new more dynamic handling for blocks and rendering mode selection before, see https://github.com/udoprog/c10t/issues/301#issuecomment-330282872, to support the old system would...

Here is a list of Data vs BlockStates changes https://minecraft.gamepedia.com/1.13/Flattening and was apparently introduced in version 1.13

I think it is safe to close this ticket; @tanaka141 you did great, your changes were merged and the tag is now supported

I'm still around as well, but I just don't have the time nor dedication to actually be a maintainer. However if I'm able to find a bit time this weekend...

1.12 maps render just fine with the latest development build. But we are missing some 48~ or so new and rather inexpensive decorative blocks...

@Corax Nice Just an idea, maybe its better to reconstruct block color arguments and render function selection from a file, that way its both easier for modders, current and future...

@WhiteLeash Well, adding new blocks is easy but tedious maybe start there and make a pull request to support c10t. We are still here even if we don't have much...

I do believe that this is intended behaviour, there is the `--center` argument that you should use together with `--radius` to achieve what you want.