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Update to 1.12

Open ghost opened this issue 7 years ago • 8 comments

Hello, I know - 5 years... maybe someone could do 1.12 fork? (Im soo so bad at c++)

ghost avatar Sep 13 '17 10:09 ghost

Hey, Guessing the block format has changed or new blocks added?

I'm not an active Minecraft player anymore. But I'd be happy to take care of incoming patches and make sure new releases build.

If someone steps up as a maintainer I'd support them until they can take over.

udoprog avatar Sep 13 '17 10:09 udoprog

I'm still around as well, but I just don't have the time nor dedication to actually be a maintainer. However if I'm able to find a bit time this weekend then I'll take a look at what is going on here.

evildeeds avatar Sep 15 '17 20:09 evildeeds

1.12 maps render just fine with the latest development build. But we are missing some 48~ or so new and rather inexpensive decorative blocks...

evildeeds avatar Sep 18 '17 15:09 evildeeds

@evildeeds awesome. thanks for checking.

udoprog avatar Sep 18 '17 15:09 udoprog

Here's an overview I did a while ago, maybe it can save you some work: Block additions since 1.7.9.txt

ghost avatar Sep 18 '17 16:09 ghost

@Corax Nice

Just an idea, maybe its better to reconstruct block color arguments and render function selection from a file, that way its both easier for modders, current and future maintainers. Now I'm pretty sure that its partially supported already using the following arguments, but what I'm suggesting is switching over to that method completely (I suppose that would be a feature request) -P <file> - use <file> as palette, each line should take the form: <block-id> <color> <color> -W <file> - write the default color palette to <file>, this is useful for figuring out how to write your own

Anyway since I was provided with a list I'm adding them.

evildeeds avatar Sep 18 '17 16:09 evildeeds

I started studies... so c++ will be my "first one" language so... if I will learn something "worth" I could try to fork 💛 and good luck with do this all

ghost avatar Sep 30 '17 19:09 ghost

@WhiteLeash Well, adding new blocks is easy but tedious maybe start there and make a pull request to support c10t. We are still here even if we don't have much time. Also it will probably be another week before I get around to finally adding 1.12 blocks, maybe you'll even beat me to it.

evildeeds avatar Oct 09 '17 10:10 evildeeds