c10t
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Update to 1.12
Hello, I know - 5 years... maybe someone could do 1.12 fork? (Im soo so bad at c++)
Hey, Guessing the block format has changed or new blocks added?
I'm not an active Minecraft player anymore. But I'd be happy to take care of incoming patches and make sure new releases build.
If someone steps up as a maintainer I'd support them until they can take over.
I'm still around as well, but I just don't have the time nor dedication to actually be a maintainer. However if I'm able to find a bit time this weekend then I'll take a look at what is going on here.
1.12 maps render just fine with the latest development build. But we are missing some 48~ or so new and rather inexpensive decorative blocks...
@evildeeds awesome. thanks for checking.
Here's an overview I did a while ago, maybe it can save you some work: Block additions since 1.7.9.txt
@Corax Nice
Just an idea, maybe its better to reconstruct block color arguments and render function selection from a file, that way its both easier for modders, current and future maintainers. Now I'm pretty sure that its partially supported already using the following arguments, but what I'm suggesting is switching over to that method completely (I suppose that would be a feature request)
-P <file> - use <file> as palette, each line should take the form: <block-id> <color> <color>
-W <file> - write the default color palette to <file>, this is useful for figuring out how to write your own
Anyway since I was provided with a list I'm adding them.
I started studies... so c++ will be my "first one" language so... if I will learn something "worth" I could try to fork 💛 and good luck with do this all
@WhiteLeash Well, adding new blocks is easy but tedious maybe start there and make a pull request to support c10t. We are still here even if we don't have much time. Also it will probably be another week before I get around to finally adding 1.12 blocks, maybe you'll even beat me to it.