Clive Galway
Clive Galway
Yeah, I noticed this recently myself. The part of the C++ source code for AHK_H which handles scrolling GUIs was written by myself and HotKeyIt, and I am not sure...
Have you installed language packs?
This was likely caused by recognizer ID 0 not being English [HotVoice 0.1.4](https://github.com/evilC/HotVoice/releases/tag/v0.1.4) has now been released and should hopefully address this issue.
All development effort has now moved to [UCR-C#](https://github.com/Snoothy/UCR). If this feature is not present in UCR-C#, then we can add it.
This seems strange. Are you 100% sure that your TM stick is actually stick 1? On a normal vJoy install, vJoy should grab stick ID 1, your first physical stick...
Technically, this is possible (As in AHK supports such hotkeys), but for the moment I have not implemented multi-key inputs where one of the keys is not a modifier. This...
Thinking back on this, what I meant was that it is not possible with a single InputButton control as present in a ButtonToButton plugin. It would, however, be trivial to...
@mikew that is a different issue. If ANY player uses modifier buttons, set ALL the keyboard mappings to the "Wild" option (Drop down the box for the input, where you...
Ah, OK, what you want is "Greatest", but you need a greatest that measures from the center point, not from the end point. Will look into implementing this, shouldn't be...
Oh, so you have been tweaking plugins? Please feel free to submit pull requests adding new functionality to plugins, and I also welcome feedback and suggestions as to how things...