Evie
Evie
I'm not doing any fancy loading, so I doubt it has anything to do with my code. After switching from multithreaded to single safe, I had the same issue. It...
Looks like that was it. I'll let you know if I have any more issues, thanks a lot. I can try some more things if you need more to go...
I'm not sure I understand how you're saying this happens. When this bug occurs, the collision only works in very specific places near the edge. It's not like I'm being...
I've just added the code to this lesson, using the same method as part 1. It should be ready to release now.
I can help out with this :)
This would be extremely useful, especially to eliminate the need for macros to convert 16.16 to 12.4, since 28.4 could be used directly. I wonder if it would be a...
Okay, then this seems great. I only worried because you didn't mention a command line flag, which would be especially confusing since `opt` would then be taking on a whole...
I prefer RGBDS Structs' use of `bytes`, `words`, and `longs` over db. A C-like syntax would be ideal either way ``` struct Structure [ byte FieldByte ; or byte[2], FieldWord...
I'm worried about the readability of that. There isn't much point in implementing structs if they're going to be that similar, since you might as well just use macros. Our...
This was being discussed again in the discord so I figured I'd contribute my own idea for syntax: ``` STRUCT NPC Name: ds 16 ; Allocate 16 bytes for a...