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This project aims to create a parser of the World of Tanks replay files. The result is a list of decoded packets, which can be transformed into an image, a heatmap or json file.

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Hi, i find it is a little bit too difficult for me to find the content in the packets without any other information. I want to find out the turret...

Dear developer, I got `This application failed to start because it could not find or load the Qt platform plugin "windows" in ""` error when trying to launch `wotreplay-gui.exe`: ![image](https://user-images.githubusercontent.com/4816782/101320063-a71e5e80-3895-11eb-99be-34bb7269f150.png)...

On some replays, I get this error: ``` hippo@hippo-camp:~/projects/wotreplay-parser$ bin/wotreplay-parser --parse --root ./replays --type gif --input 20210213_1801_italy-It10_P43_bis_04_himmelsdorf.wotreplay --output test.gif wotreplay-parser: /home/hippo/projects/wotreplay-parser/src/packet.cpp:23: float wotreplay::packet_t::clock() const: Assertion `has_property(property_t::clock)' failed. Aborted (core dumped)...

Did the win32 download get updated with the recent changes or is it still out of date? Guessing that it didn't get updated as I am still having the same...

Hi, I have tried for many hours to build the project myself, including on my main Windows machine with VS2019 and also on Ubuntu 20.04 LTS with the make command....

Hi, I have compiled the project on Ubuntu successfully but the parser does not seem to work. I tried parsing several replay files: `./wotreplay-parser --parse --root ./ --type json --input...

Is there information on the trajectory of the projectile in the replay? Can the parser extract it? PS Can you add support for the latest version?

Hi! This error appeared then I started win32 application on x64 win 10 OS: Win10 Installed Qt environment: NO ![image](https://user-images.githubusercontent.com/5112566/36645573-a6930684-1a73-11e8-955a-f25c41836ffe.png) Could u explain how to fix thix error? Thanks.

Sorry this is not really "issue", but I was wondering if there is possibility to get inbound/outbound hit log out of replay files? Something like... ``` { time: integer timestamp,...