evehal
evehal
C:\Users\86186>go get github.com/xiaonanln/goworld/cmd/... go: finding golang.org/x/sys latest go: finding golang.org/x/net latest go: finding github.com/StackExchange/wmi latest go: finding github.com/kardianos/osext latest #github.com/xiaonanln/goworld/cmd/goworld/process go\pkg\mod\github.com\xiaonanln\[email protected]\cmd\goworld\process\process_win.go:12:37: cannot use windows.Signal(sig) (type windows.Signal) as type syscall.Signal in...
hi,is there an example to drag the corner of the cube? or how to change a cube to a pyramid by dragging four corners of the top of the cube?...
please update,thanks
thank you ash3D for this amazing plugin, can i record video from a in-game camera not a viewportclient?
i could not find any info about share screen with livekit-cli,please help
n file included from /usr/include/stdint.h:26, from /usr/lib/gcc/x86_64-linux-gnu/9/include/stdint.h:9, from /usr/include/c++/9/bits/atomic_base.h:36, from /usr/include/c++/9/atomic:41, from /media/evehal/Other/ubuntu/webrtc_build/webrtc-checkout4147/src/base/feature_list.h:8, from /media/evehal/Other/ubuntu/webrtc_build/webrtc-checkout4147/src/base/features.h:9, from /usr/include/x86_64-linux-gnu/c++/9/bits/os_defines.h:39, from /usr/include/x86_64-linux-gnu/c++/9/bits/c++config.h:528, from /usr/include/c++/9/type_traits:38, from /usr/include/c++/9/ratio:38, from /usr/include/c++/9/chrono:38, from /usr/include/c++/9/condition_variable:38, from /media/evehal/Other/ubuntu/projects/simple-webrtc-cpp-linux-main/main.cpp:1: /usr/include/x86_64-linux-gnu/bits/libc-header-start.h:56:17:...
Hi how to play hdr videos?I mean real hdr videos,not downscale hdr to sdr just create a 16bits texture attach to fbo? //-----------------.............. glBindTexture(GL_TEXTURE_2D, colorBuffer); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, SCR_WIDTH, SCR_HEIGHT,...
I can use QPainter in multiple threads like this: glBindFramebuffer(GL_FRAMEBUFFER, m_fbos[buffer_idx]); QOpenGLPaintDevice fboPaintDev(t.w,t.h); glBindTexture(GL_TEXTURE_2D, m_textures[buffer_idx]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, t.w, t.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glBindTexture(GL_TEXTURE_2D,0); m_painter.begin(&fboPaintDev); m_painter.fillRect(0, 0, t.w, t.h,...