Markus

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same thing here, tyring to create a chat message object on the user graph, then putting the ref onto the public graph: ```js gunUser = gun.user() gunUser.create('bunny', 'highly secret pw')...

have a look at https://github.com/elcobvg/svelte-bulma-components there's stuff to be merged :)

oh, I see :) I've decided to go with UIkit instead... I like their reactive Approach regarding how you can trigger UI components when Svelte updates something in the DOM...

Excellent, thanks much! Another nice event to have would be `dragstart` next to `dragend` https://github.com/beyonk-adventures/svelte-mapbox/blob/4d804dd2a8534e2017c5de426f4a648add76ce3f/src/lib/map/map-action.js#L38 Also, why is `moveend` called `recentre`? Why not take the [event names as-is from mapbox-gl-js](https://docs.mapbox.com/mapbox-gl-js/api/map/#map-events)?...

> Ok, I've fixed the events, not sure how to handle the bindings at all since it all lives inside an action now, and that means I can't do anything...

@antony What do you think about having `dragstart` like mentioned above?

good stuff; want! do we have a pending PR for this?

I've started using https://github.com/ukchukx/svelte-inline-input and now I'm looking at ways how to use svelte-forms-lib with it as well: https://github.com/ukchukx/svelte-inline-input/issues/3 It's using `on:blur` in particular to be notified of user input:...

Seems like an easy fix... one that wouldn't confuse people new to svelte-forms-lib 😆