Eugene Teoh

Results 7 comments of Eugene Teoh

Seems to be relevant to https://github.com/awslabs/gluon-ts/issues/2048

Hi @JonathanHUnity, just wanted to point out that I have a similar use case as well. Having support for dynamically adding labels to the label config during runtime would be...

> ```cs > float3x3 GetIntrinsic(Camera cam) > { > float pixel_aspect_ratio = (float)cam.pixelWidth / (float)cam.pixelHeight; > > float alpha_u = cam.focalLength * ((float)cam.pixelWidth / cam.sensorSize.x); > float alpha_v = cam.focalLength...

> Hi @FedericoVasile1, yes I think it will be possible. Inside the depth labeler, I had a DepthTextureReadback() function, which is invoked when the channel's output texture is readback during...

> @eugeneteoh, have you tried the latest Perception 1.0, we now have a depth labeler which produces a depth image each frame Yes I'm using 1.0. Trying to access the...

I'm trying to send images (depth, normal etc) from Perception to a standardised `Observation` class (along with sensors from other packages/modalities), then pass it into an RL environment. Basically, all...

Thanks! I'm guessing it's related to [this](https://github.com/Unity-Technologies/com.unity.perception/blob/1.0.0-preview.1/com.unity.perception/Documentation~/Features/CustomEndpoints.md)? It seems like I would have to create a C# node to be able to consume the data, which is an overkill for...