eugeneloza2factor

Results 8 issues of eugeneloza2factor

I'm almost sure it was there but can't find it now: ![2024-02-18 14_20_46-Greenshot](https://github.com/castle-engine/castle-engine/assets/73470521/44a1a804-0714-463a-acb2-d9fa38d097e8) ![2024-02-18 14_20_25-Greenshot](https://github.com/castle-engine/castle-engine/assets/73470521/d044a587-cc2a-4115-bed2-69062ea3fc4f) It feels like a very important feature of `TCastleScrollView` (and maybe should even be simply...

There is a tool to test DEB packages for common issues https://wiki.debian.org/Lintian - and it (obviously, because I've only recently learned about its existence :)) has found some issues with...

Today we were trying to run fps_demo on a Windows 7 x32 bit using the CGE snapshot, however it crashes when trying to compile the shader: ``` Exception: Exception "EGLSLShaderCompileError":...

This would significantly simplify debugging if something goes wrong, especially for new engine users who may not know yet how to add it manually.

When a component (`TCastleImageControl`) is inside of a `TCastleScrollView` (maybe `EnableDragging=true` matters) it doesn't seem to receive any `OnRelease` events, while `OnPress` works correctly. Minimal Reproduction: [on-release-castlescrollview.zip](https://github.com/castle-engine/castle-engine/files/14768320/on-release-castlescrollview.zip) When image pressed...

When using `RenderToImageBegin`...`RenderToImageEnd` and the image is transparent, alpha is treated incorrectly. Expected result: ![2024-03-27 07_26_04-Greenshot](https://github.com/castle-engine/castle-engine/assets/73470521/44c3aff2-72a1-4f2d-99d3-5751db60030a) Current result: ![2024-03-27 07_25_48-Greenshot](https://github.com/castle-engine/castle-engine/assets/73470521/905fcc1a-f7d5-4206-897f-b29820514367) Minimal reproduction (all code in `Start`): [offscreen-render-alpha.zip](https://github.com/castle-engine/castle-engine/files/14768208/offscreen-render-alpha.zip) ```Pascal BlackTransparentBackground :=...

Reproduction: 1. Select any Vector3 element 2. Set any vector component to 0.001 3. Component is displayed as zero (but saved correctly in the design file) https://github.com/castle-engine/castle-engine/assets/73470521/23ec6cc0-c85f-4f5f-a1ec-b3f17fd1a9f3

A component with Exists = false, bounding box is displayed in a weird place: ![2024-07-12 08_18_28-Greenshot](https://github.com/user-attachments/assets/c0cd0140-bffd-4b3a-89ff-b302ddd7b3a1) After flipping Exists to True and back to False the bounding box takes correct...