eugeneloza2factor
eugeneloza2factor
I'm almost sure it was there but can't find it now:   It feels like a very important feature of `TCastleScrollView` (and maybe should even be simply...
There is a tool to test DEB packages for common issues https://wiki.debian.org/Lintian - and it (obviously, because I've only recently learned about its existence :)) has found some issues with...
Today we were trying to run fps_demo on a Windows 7 x32 bit using the CGE snapshot, however it crashes when trying to compile the shader: ``` Exception: Exception "EGLSLShaderCompileError":...
This would significantly simplify debugging if something goes wrong, especially for new engine users who may not know yet how to add it manually.
When a component (`TCastleImageControl`) is inside of a `TCastleScrollView` (maybe `EnableDragging=true` matters) it doesn't seem to receive any `OnRelease` events, while `OnPress` works correctly. Minimal Reproduction: [on-release-castlescrollview.zip](https://github.com/castle-engine/castle-engine/files/14768320/on-release-castlescrollview.zip) When image pressed...
When using `RenderToImageBegin`...`RenderToImageEnd` and the image is transparent, alpha is treated incorrectly. Expected result:  Current result:  Minimal reproduction (all code in `Start`): [offscreen-render-alpha.zip](https://github.com/castle-engine/castle-engine/files/14768208/offscreen-render-alpha.zip) ```Pascal BlackTransparentBackground :=...
Reproduction: 1. Select any Vector3 element 2. Set any vector component to 0.001 3. Component is displayed as zero (but saved correctly in the design file) https://github.com/castle-engine/castle-engine/assets/73470521/23ec6cc0-c85f-4f5f-a1ec-b3f17fd1a9f3
A component with Exists = false, bounding box is displayed in a weird place:  After flipping Exists to True and back to False the bounding box takes correct...