eugene-s-nesdev
eugene-s-nesdev
Respect to narzoul, DDrawCompat developer: 
Another good reason for switch to D3D instead of DirectDraw (look at this issues please): DirectDraw Compat repo: https://github.com/narzoul/DDrawCompat/issues/104 TASEmulators FCEUX repo: https://github.com/TASEmulators/fceux/issues/364
You can try new DDrawCompat release here: https://github.com/narzoul/DDrawCompat/releases/tag/v0.4.0 This feature-request https://github.com/narzoul/DDrawCompat/issues/104 has been completed Configuration: https://github.com/narzoul/DDrawCompat/wiki/Configuration#bltfilter
Only optional, like Swap Duty Cycles, but not default! I don't hear this effect on good 6527P CPU, maybe bad NOAC clones have this issue. 
PAL example: If the emulator runs at 50FPS, scrolling will be smooth only if display hardware refresh rate is 50Hz or multiple (100, 150, 200, 250, 300). Some displays may...
Hi, @Rdanbrook Originally, nestopia-win32 by Martin Freij has only 2 regions - there are NTSC and PAL, and all of them have own child-subsystems, named "favored systems": NTSC-region contains "NES...
Hi Fabio, I sure your levels are correct (they're same as Mesen and NSFPlay), so it's Famitracker issue.
Related to this: https://github.com/libretro/RetroArch/issues/11333
Thank you. Is this CG or GLSL code? Tried on puNES but it can't load it. Can you attach it? > Is that worth the performance hit, you think? Yep,...
Mistake about use USE LUT, it reduce quality but increase performance. Topic post fixed. Also USE LUT works only when USE RAW enabled, otherwise it does nothing (Look at comments...