Ethan Roseman

Results 165 comments of Ethan Roseman

to clarify, this is the ability to set the vram of a linker section to its rom address. probably in the form of "ram_as_rom: true" in the segment def

This is super low priority, but I just wanted to mark it as ready for review since I feel it's complete.

What issue do you mean? The reason the wrong symbols are sometimes chosen is because during disassembly, splat doesn't know exactly, for each overlay, each specific other overlay that's loaded...

I don't think that's right @JoshDuMan. The function is a symbol, and the linker symbol for the ram start is also a symbol

But there are some cases where a constant is wanted, in which case neither of the above will work (if that's what you mean)

@snuffysasa did you determine this to be useful / has it been helping you?

I keep meaning to comment here - I think before we consider doing this, we'll need to improve the language server integration. I've seen multiple occasions where clang thinks something...

from discord: > I think at the end of the day, I like owning every aspect of the thing I make that I am able to own. and so giving...

For a working example of splat on ps2 that bins the non-code ELF sections, see https://github.com/ethteck/kh1