ethaniccc
ethaniccc
Hitbox: no, because minecraft does hit calculations on frame making it virtually impossible ChestStealer: *probably* not, TBD OmniSprint: TODO PacketD: TBD PacketE: check MotionD PacketF: TBD
The server freezing for no reason is actually a known issue - with no known fix. I've attempted implementing fixes for this issue before but to no avail. I have...
As for the TPS - I have no idea what's going on with that
https://user-images.githubusercontent.com/59127626/131528440-faa2ac33-82d8-49aa-a550-1d2db1f08c3f.mp4 Unable to reproduce
I'd like to add that the rate limit is also reached when breaking a block, due to multiple Animate packets being sent per client tick. The higher the frame amount,...
commit die
> I'm not sure I understand why this solves the issue. It's still resending blocks on failed actions. Simplified example of what is happening before this PR, where the client...