Esteban Tovagliari

Results 13 comments of Esteban Tovagliari

Attached the original PNG image and json palette. ![hud](https://user-images.githubusercontent.com/409013/108060482-3941a080-7057-11eb-8904-08e3efedcac5.png) [hud_pal.json.txt](https://github.com/Optiroc/SuperFamiconv/files/5988391/hud_pal.json.txt) superfamiconv command: superfamiconv tiles -i hud.png -p hud_pal.json -d hud_tileset.chr -B 2 -W 8 -H 8 -v -D -F

In appleseed.maya we have this in the render settings: ![image](https://user-images.githubusercontent.com/409013/78641490-9acea580-78b1-11ea-9e65-597566c80e9f.png) This only applies to appleseed rendering logs, not addon logs. And when a filename is selected, we log the output...

Thanks for looking into it. I think that it would be great if this could be fixed. Using ICC profiles in OCIO is an important feature IMO and we have...

http://around-the-corner.typepad.com/adn/2012/11/cameras-in-maya.html

We can use the resource paths for this. Each app / plugin could add the path with the default shaders to it. One easy way to locate resources is to...

Python 2 is also used in Gaffer and Maya plugins. If you don't need studio or the plugins, you can build with Py3 only.

Updating the cmake files to link with Python 3 and boost python 3. Checking if the Python code we have in studio works with Py3. Updating the deps. Since we...

> I haven't looked at the code yet but conceptually I think this could (or even should) be its own PR. I can open a PR with only this. It...

OSLShaderGroupExec is probably a better class to use when evaluating the background shader. As for getting the OSLShadingSystem you need, there is a method in ShaderGroup that we call, ShaderGroup::create_optimized_osl_shader_group....

I guess it could be a parameter of the OSL environment entity with a reasonable default, maybe 1024 or something like that? You can use that for the width of...