Tim Sarbin
Tim Sarbin
If we are matching retail D2 then it is working as expected now.
Yup all movement commands should be sent by the server and not handled automatically by the map engine or client. Additionally, although the original D2 didn't track things like chickens,...
This is a **great** idea, but a massive undertaking. I am pessimistic about our ability to get enough artists together to re-create all the assets needed, at least until we're...
Assigned. Good luck @Ripolak !
Please join us on discord if you'd like help troubleshooting your specific. My first thought is you are missing the latest Microsoft C++ SDK libraries. You are bulding in debug...
No it doesn't, as far as Visual Studio is concerned. I specified my SFML install path by setting SFML_PATH to my libraries folder (which is where i built SFML and...
Wouldn't this require us to maintain the source code list in two different build systems at the same time? Is there no other way?
OK well before I add the PR we're going to need a CI pipeline to test the meson build on at least one platform to ensure we keep it up...
I'm 90% sure this can be fixed with a mutex around the sound effects enumeration as it is most likely being iterated when sound effects are being disposed.
For anyone who winds up here because they are testing this against cycle-accurate unit tests, note that although this project listed "100% cycle accuracy" as "still to implement". This emulator...