Tim Sarbin

Results 30 comments of Tim Sarbin

levels.txt will be involved in this for sure.

Yeah, and honestly the networking logic is going to cause all the mob spawn stuff to be turned into network packets anyway.

LevelTypes format tends to change from version to version. Currently our loader only supports the latest patched version of D2. I'm not against supporting other versions of the file, though...

That's a great idea, we'll add a matrix of general features to the readme and try to keep them up to day. It may be later on this week or...

Keep it open, we should have more details. I'm glad there's _something_ there so people don't think it's currently fully playable, but it'd be good to break out the components...

That's a really good point. From playing around, it almost looks like it only paths in the original game if you actually hit a wall or something. If that's the...

Reset map does this, which I feel is leaking tons of memory: ``` m.entities = make([]d2mapentity.MapEntity, 0) m.levelType = d2datadict.LevelTypes[levelType] m.size = d2common.Size{Width: width, Height: height} m.tiles = make([]d2ds1.TileRecord, width*height)...

Assigned, sorry I apparently missed your message earlier!