esromneb

Results 14 issues of esromneb

I am adding the ability to load components from a json configuration in my game. I think that ape-ecs should export `componentReserved` so that I can check against this list...

It seems like default values of components are actually the same (Warning I'm on an old release 609c5115c500a0cbab3b81e826aaa044de7bafcd) I have this component: ```javascript export class UnitBuildQueue extends Component { static...

The reason I'm reporting this is because I get different behavior when using `RapidCheck` and `-Werror` with `g++-5` and `g++-7` . With `g++-5` this Warning doesn't exist. However under `g++-7`...

Added because calling `munit_rand_int_range(0, 0xffffffff);` was only returning 0 or -1. Not sure if you will actually accept this, but I'd love to help with documentation if you actually want...

The check for directional conditions uses a loop and would be much more efficient with a Set. Is this something you would accept a PR for?

Any plans for supporting this in WASM like maybe emscripten?

### Background Work - [X] Yes, I searched the [mailing list](https://groups.google.com/forum/#!forum/firesim) - [X] Yes, I searched [prior issues](https://github.com/firesim/firesim/issues) - [X] Yes, I searched the [documentation](https://docs.fires.im/en/stable/) ### FireSim Version and Hash...

bug

If not, there should probably be details about this in the readme

After the mining finally starts up, I get: ```bash Balance: Err ORE Claimable: 0 ORE Reward rate: 0.000295595 ORE Mining for a valid hash... 1112ezd5yoxXhQd3B2oYJZyTpJkc3HPZ3HsLH5MqN1Eo Submitting hash for validation... thread...