espressif2022

Results 33 comments of espressif2022

> I'm getting closer. Compiled and flushed, but the initialization fails on an assert: > > ```c > [08:48:19:491] [0;32mI (871) LVGL: Starting LVGL task[0m␍␊ > [08:48:19:499] [0;32mI (874) bsp_probe:...

@decaldaswcl ,you are right. The reset and interrupt pins are used during power-on initialization to set the required I2C address. However, this component did not perform this operation. We chose...

> @espressif2022 Will you work on this? Sorry, I missed this ISSUE. I'll think about how to add an initialization interface.

> @espressif2022 and @tore-espressif Do we want to update BSP for `esp32_s3_lcd_ev_board` in this PR or should we make new PR (or update #313)? There is an RGB example in...

yes,compilation find 2 instances of the same APIs. I noticed that the function name has been changed here to prevent conflicts, but the newly added component espressif/button use the same...

> 你们有采用两个I2S通道吗,在ESP-box里吗?请问方便分享一下相关代码吗?[[email protected]](mailto:[email protected])谢谢 ![image](https://github.com/espressif/esp-skainet/assets/111102666/fce84899-8797-4ff2-b0b0-4659f322ac0f) 这边是一路 I2S, 然后 esp-box 仓库也是依赖的 `esp_codec_dev` 组件。 硬件上 ADC 3,4 也是接到了同一个 I2S,如上 ES7210 的寄存器 `SDOUT_MODE` 应该是要配置的,现在默认是只接受 ADC12 修改办法,我看下了下组件留了接口,如下: ``` if (es7210_is_tdm_mode(codec)) { ret |= es7210_write_reg(codec, ES7210_SDP_INTERFACE2_REG12, 0x02);...

Hello @XuNeo, If I want to create a `lottie` obj, the current V9 `thorvg` directory does not contain the `loaders/lottie` directory of the original repository. The current introduction of `rlottie`...

OK, thanks for your reply.

> Now it's working not only on my PC bit also on some embedded devices (Renesas and ST). I'm preparing the demos for [Embedded World](https://www.embedded-world.de/en/visitor?gad_source=1&gclid=Cj0KCQjwqpSwBhClARIsADlZ_Tl62muu86-Eoff0S1XwgKD6UCzbQbz6Getj5tFxtcmjTmDns8W0W70aAlOpEALw_wcB) but after that I'll clean...

> Sorry, I forgot to mention that `LV_USE_THORVG_INTERNAL` and `LV_USE_VECTOR_GRAPHIC` needs to be enabled. > > Also be sure that you are using a newer version of LVGL where [this...