eso

Results 68 comments of eso

> > here's cdda license https://github.com/CleverRaven/Cataclysm-DDA/blob/master/LICENSE.txt since you're not reditributiing it under the same license, and you didn't keep proper atribution by forking I thikn you're already in breach of...

Is there still any intent to work on this? I'm trying to use sketchup to do modeling for use with a Glowforge laser cutter, and I've found producing SVGs for...

I appreciate anything you can do for this. For the time being I can simply make some local edits to the .rb files to produce the output I want, but...

I had intended to eventually make use of 3d for checking fit and whatnot, but it made sense to do workflow testing with a simple 2d object first. This failstate...

i'm very sorry for never following up on this. basically what i'd like is to simply insert the name of regions in between functions in the outline. for instance i...

been playing this pr a bit, and it's nice to have. my one complaint is the thing i was looking for that brought me to this PR, which it *almost*...

> Are Lost Cities considered biomes? If not, they'll need their own IStructureWatcher. Shouldn't be too hard to add. If they're biomes, #161 should help with it. They are definitely...

@Kenkron for what it's worth, i have a [fairly hacky Lost Cities compatibility mod here](https://github.com/esotericist/antiquecities/). I didn't attempt to do it as a modification to antique atlas (and thus position...

Further note: it'd be nice if the API directly offered a way to query the tile at a location. I was able to do it by directly accessing "ExtTileIdMap", but...

It'd also be nice to be able to make use of the "isTile" property for custom markers from a mod, assuming that functionality works correctly. I can see that `setIsTile()`...