eseaflower
eseaflower
@Enet4 Hi! Has there been any progress on this issue? I am using this library in a project and am very happy with it. The only thing missing (for my...
@Enet4 Thank you, I will be keen on hearing how you proceede.
I think this might be related DXGI swap chains and the Windows DWM. We have had a lot of issues with this but not clean solution. There is a long...
My solution would enable multiple instances of TextBrush to share the underlying wgpu::RenderPipeline. I have a scenario that is similar to the following pseudo code: ```rust // Represents a view...
I am using a single TextureView. This single TextureView is divided into several logical views (what I callled `View` above). These, let's call them subviews, are filled with data to...