Erlend Sogge Heggen

Results 304 comments of Erlend Sogge Heggen

Relevant Bevy issues & crate: - https://github.com/bevyengine/bevy/issues/2786 - https://github.com/bevyengine/bevy/issues/3688 - https://github.com/FraserLee/bevy_sprite3d

My comment was a bit unclear because we’re juggling a lot of subtly different dimensions here 😆 I was just saying I’m perfectly fine with whatever LF2 does to achieve...

The Final Fight style is better suited to just 2 players and fewer enemies. No bar is also a common option; we’ll default to that for starters. Castle Crashers for...

Thanks! We don’t actually need to support scripting for the web build, so making scripting exclusive to native builds is acceptable. Scripts don’t even need to be able to run...

Sounds promising! Regarding language choice and implementation for scripting, we’re fine with exploring multiple different paths here. There might be more than one *right* way to do scripting, with different...

New tech for Rust scripting: https://robert.kra.hn/posts/hot-reloading-rust/

Where’s this at? Did the browser present some additional challenges? Keep in mind that we don’t have to support the browser use case for the v1 of this feature. Seems...

Some minimal editor features would be a nice addition to our modding story started by #107. We’re already using egui, and [bevy_editor_pls](https://github.com/jakobhellermann/bevy_editor_pls) by @jakobhellermann is also egui-based. We also rewrote...

The Discourse team is evaluating a move from Slack to Rocket.Chat and Do Not Disturb is a major selling point. We're distributed all over the world, so notifications are literally...

Couldn’t the tutorial be adapted to the existing Station Iapetus FPS game?