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A choice-based shared online text environment sandbox

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Errors that occur in your actions generally appear in your message pane output. However, errors that happen to other players have to be reported by them, and errors in timer...

tworld
build
suggestion

And gentext properties too. Anything that prints should be usable where text is.

tworld

It would be nice to have a command like schedfor(player_id, delay, func, ...) which would call func when the timer goes off with the given player as the actor. This...

suggestion

MOUL has a couple of examples of Ages where the destination of the linking book varies, based on Age state. (The bookmark journey cloths; Ahnonay.) There is currently no way...

suggestion

Comments from user: > If I could "tap & collapse" chat & sidebar, that would be a big help. I can't get them to drag on mobile > Also, having...

client
suggestion

Maybe a flag on the conn structure which indicates "include the player in others lists"? But we'd rather have a special prefix, so we'll probably have to special-case this.

tworld
design

The deepcopy() function assumes that a tuple is immutable, which is not true. `deepcopy( ([], []) )` will return the object itself, for example, which will lead to sadness. I...

bug
tworld

At some point we're going to get spam accounts.

tweb
suggestion

Since you've said you probably won't set up player-objects be assigned to values, it'd be nice if the various functions that take a player as an input would accept an...

suggestion

If you have an array `ls = [0, 1, 2]` in a property, and you do `ls[1] = 1.0`, the change will not be saved to the database. This is...

bug
tworld