tworld
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A choice-based shared online text environment sandbox
That is, go back to a pristine state. This should be an in-world interface (not a build UI interface), because it must be available to non-builders. It'll be a special...
Or maybe have a copying access level, which can be set to "never". I used to think this was unnecessary -- the world's copyable flag was sufficient. I've changed my...
There's no reason not to. (Right now, `location()` is None, but `location(player)` is not. This is confusing and weird.) However, we should still pull the realm-level `instancepane` property, not the...
I'm not positive of this, but I think it's needed for various corner cases to work. If "[[foo]]" is in your focus description, it looks up the foo property of...
Something like: evalfor(player, callable) Which would run the callable in a child EvalPropContext, with the player's uid. Only legal if the player is in this instance.
This could be used for, say, a dark room, where you can't tell whether anyone else is there unless they say something. Modifying it could be used to add description...
> I was able to sign up, but when I log in I get “The connection to the server could not be opened.” on both Safari 5.1.9 and Firefox 20.0...
When you send off a timer event with sched(), you might want to attach arguments to it, to be handed back when the event fires.
If you define a GenText node like ``` color (GenText property): ('red', 'green', 'blue') ``` ...and then you use it twice: ``` [color, 'and', color] ``` ...you'll get two different...