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A way to execute code in a given player's context

Open erkyrath opened this issue 11 years ago • 1 comments

Something like: evalfor(player, callable)

Which would run the callable in a child EvalPropContext, with the player's uid.

Only legal if the player is in this instance.

erkyrath avatar Aug 08 '13 01:08 erkyrath

Should it run in the given player's location? Potentially a problem! (Barename symbols should have an implicit dependency on the playstate location.)

erkyrath avatar Dec 03 '13 21:12 erkyrath