glkterm
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curses.h implementation of the Glk API
Some notes: * In handling styles and style hints, I’ve tried to follow the standard, replicating the behavior of Gargoyle and Inform 7 as best I can when there’s any...
Some notes: * I've tested this with some games that use sound (like Infocom's *Sherlock: The Riddle of the Crown Jewels*) and some custom and existing test files; in particular,...
https://www.eblong.com/zarf/glk/Glk-Spec-Changes.txt * version 0.7.5 (February 13, 2017) - graphics windows can support character input. - specify that a Unicode file stream in text mode should use UTF-8. Not a ton...
See: https://github.com/erkyrath/cheapglk/issues/3 https://github.com/erkyrath/cheapglk/issues/4
This patch represents the changes that zzo38 made to glkterm as presented in https://intfiction.org/t/enhanced-glkterm/14049. I processed that code into something that could be merged into the regular codebase. Here is...
The code in `gtevent.c` says in the comments that you don't think the `halfdelay()` function can be disabled once enabled. But in reality it appears it can be done with...
Added a few POSIX definitions so it can compile with MinGW & PDCurses, and added command line parameters for colors.
When I entered an invalid filename as the game/story parameter, git crashed without glkterm calling endwin(). I'm not sure if this should be a patch to git itself or if...