Andrew Plotkin
Andrew Plotkin
Cannot reproduce on my Win10 box. (Testing 1.1.5.) (I will fix the bug with .zblorb not showing as runnable; that's unrelated.)
Ooh, harder than it looks. GlkOte's metrics system will get confused by percentage-defined padding.
That was going to be my next question... try that menu option (in the blank window) and then select the Console tab in the debugger pane. It may show an...
It may be helpful to know that we have an experimental build of Gargoyle that runs on MacOS Sierra. Link: http://eblong.com/zarf/tmp/gargoyle-2016-mp.mac.dmg
Also (while I'm thinking of it): does the problem still occur with a small Glulx file like http://eblong.com/zarf/glulx/Advent.ulx ?
Thanks for checking this! Yes, at this point I believe it is a problem with very large game files. (Total Blorb file size is the issue.) I gather from your...
I have a couple of solutions in mind: - Use JS typed arrays internally: https://github.com/erkyrath/quixe/issues/25 - Break the images out into a cache directory and refer to them there: https://github.com/erkyrath/lectrote/issues/19...
There is a plan, as noted above, but no schedule. > Quixe init: glk_put_string: invalid stream This error indicates a game coding bug, 95% of the time.
Long-term, it might be better to give the interpreters a "read the whole game file into memory and close the stream" option. (Could be a compile-time option.) Of course who...
Gah, I haven't looked at this code in years... glulxe_array_locate and glulxe_array_restore get handed to the library so that objects like glk_stream can be serialized and deserialized. glulxe_array_locate returns the...