Eric Wasylishen

Results 125 issues of Eric Wasylishen

see: https://github.com/kduske/TrenchBroom/pull/3399 So our GL code is guaranteed to work everywhere, we should render thick lines as quads or pairs of triangles I guess?

Prio:3

We should use the Catch2 listeners feature to make sure preferences are cleared before each test case. And also check for any other global state that could be leaking between...

Prio:3

Follow up to https://github.com/TrenchBroom/TrenchBroom/pull/3551#issuecomment-748203763 > we should IMO use raytracing code that is stable enough we don't have to worry about the ray origin. I'd suggest switching to a cylinder...

Prio:3

To reproduce, create a new Q3 map, add the "base_support" texture collection, and texture some brushes with "x_support2". Deselect them also (they seem to write depth when selected.) Here is...

Prio:3

Sometimes the spawnflags smart editor doesn't open, and you have to grab the splitter and move it manually. It's unclear how to reproduce it (I just tried clearing my saved...

Prio:3