Eric U.
Eric U.
There's some sense to that, although I'd probably set the cutoff lower than 50%. There's a specific failure case that keeps hitting me, though: \* You have an article that's...
EDIT: Using the above-linked flags from https://github.com/deech/fltkhs-hello-world/blob/master/.ghci#L1 the repl now works for me. -------------------------------------------------------------------------------------- I believe I'm seeing a similar problem. Ghci crashes with a symbol error on any executable...
``` addAndGetMenuItem Graphics.UI.FLTK.LowLevel.Hierarchy src/Graphics/UI/FLTK/LowLevel/Hierarchy.hs:2700:164-293 65390 3 0.0 0.0 66.2 88.5 dispatch Graphics.UI.FLTK.LowLevel.Dispatch src/Graphics/UI/FLTK/LowLevel/Dispatch.hs:151:1-83 65396 12 0.0 0.0 66.2 88.5 castTo Graphics.UI.FLTK.LowLevel.Dispatch src/Graphics/UI/FLTK/LowLevel/Dispatch.hs:134:1-24 65398 12 0.0 0.0 0.0 0.0 runOp Graphics.UI.FLTK.LowLevel.Base.MenuPrim...
It occurs to me that in the C FLTK the AtIndex is much more useful. You can call menu() to get the underlying array of menus, and then menu()[atIndex] should...
Could AddAndGetMenuItem just call into getMenuItemByIndex' more directly, as getMenu is?
Thanks! Exposing getMenuItemByIndex would also be great.
Heh; and in this case, the flag I was looking for was MenuItemValue, so I'm just going to call add instead of addAndGetMenuItem :grin:. So no rush on my account,...
I'm also going to see about reducing my menu count by a factor of 80-100; there's a small change that would do it, and now that I know how many...
I believe the general idea is to allow for small, transient stuff to be drawn on top of a page that's expensive to render, so that you can e.g. draw...
OK, it turned out that changing my project's resolver to lts-15.0 fixed my build. I don't know the build ecosystem well enough to know if this would be a deal-breaker...