Eric Haines

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I'm not sure how this would work for most modeling packages - Maya, Max, C4D, Blender, etc. Is there something specific you had in mind? I've thought about simply offering...

You can always make your own texture set using the TileMaker, though of course only one tile set is used at a time. But, you could also make separate exports,...

Thanks for writing, and I sort of see what you mean - we don't really show how shading is getting done per pixel here. Do you have any suggestions for...

I gave it a compile and run, the added code worked fine. Is there a way to test if there are RGB colors per vertex? I never use that format,...

As a data point, I believe the model does contain normals (I just generated it again with the "-n" option to make sure - that said, I won't guarantee it,...

I need to update this code as possible, but am waiting for the new version of Falcor to come out. Right now the code's working on an old experimental version...

@chris-wyman is planning an update at some point (it's mostly his code), so I'm deferring to him.

Thanks, I'll try to make time soon to look at this problem and others.

Sorry, I haven't forgotten, there are just more time-critical tasks. Still on the list.

Thanks, good catch. I think you're right, that the vector is perpendicular but unnormalized from getPerpendicularVector() - makes sense. That function makes a non-parallel vector 1,0,0, or 0,1,0, or 0,0,1...