Evgeniy Prikazchikov
Evgeniy Prikazchikov
Could you please provide more details? Are You talking about network sockets? Currently, the engine has no network functionality out of the box. Please specify the code approach in your...
I have a branch with the started implementation of network functionality. But nobody requested this until this moment. I believe I need to return to this.
Hi Artur, Impressive job! Let's review it! - First of all, the CMake will be a parallel build system until it will do exactly the same as qbs do. -...
Ok, probably, we can think about another approach. 1. Exclude all configuration logic from submodules except platform specific sources and generate these lists automatically (i guess you did this). 2....
Seems like travis is ok but windows still failed. Will look at the logs when will be at home. And will need to check which engine modules are done. Probably...
Hi Arthur, Thank you for your contribution to ThunderEngine. Do you plan to work on the installation part?
Hi, yes I know about this sad news =( They will not going to introduce new features but qbs will not disappear immediately. At this moment it's doing all we...
Just wanted to add. Thunder is using qbs as an internal build tool. To build your game project WorldEditor will use Builder tool which packs your resources and build your...
> I've managed to cobble a CMake project that seems to work a little bit, so at least it's not impossible. Does it mean you are ready to do this...
This item brings a conflict between embedded content and editable with the same uuids (because this is embedded) Probably a special parameter to specify "embedded" directory