Frédéric Maquin
Frédéric Maquin
> But again, if the documentation changes then the code might change as well, so we might want to take a manual look at it. I port the changes from...
@videlanicolas I got myself acquainted with Sphink & reStructuredText and massively reworked [the documentation](https://inkgd.readthedocs.io/en/latest/). Feedback welcome! I split the introduction into multiple pages so that they are more readily available...
Sorry for taking so long to reply folks, yeah, it's a bit inactive. I should probably update the README (and remove the trailing star in the [ink library](https://github.com/inkle/ink-library)). I haven't...
@Lertsenem 😕 Which version of inkgd? Which OS? Does it happen after an export or while debugging?
That's a very good catch, thanks for raising it! I've made error reporting more explicit in the latest version. Now, in debug, the execution is interrupted immediately when the runtime...
Update: It's down to 1.5 seconds with Godot 3.2 and a couple of small optimisations.
Here's my reply on Discord back then for the sake of clarity. Maybe that can rekindle the discussion: > I'm not too familiar with PackedScenes, is it a memory dump...
> […] as well as testing the binary is working normally. It's a great idea, I second that. AFAIK, there's no subcommand / flag exiting with 0 as they all...
I confirm that I've added them in `Story.js` during the v8 port and since `profiler` is `null` for now, they don't do anything. I've also added a `TODO` comment on...
> What I suggest is to only transform misleading (f%1==0) float in "12.0f" notation and make a small PR on the C# codebase to read and write them accordingly. Wouldn't...