Frédéric Maquin

Results 80 comments of Frédéric Maquin

This script might also be useful, although I wouldn't run it on the codebase as-is. https://gist.github.com/aaronfranke/79b424226475d277d0035b7835b09c5f

@Jummit perfect, thanks for investigating this. Did you push the conversion somewhere? I'm really curious to see what it looks like and if it maintains member orders. I still need...

I suspect that's expected, because I see the same behaviour when running that code example through inklecate, but I may miss something. Can you confirm the behaviour is different between...

@shrnjad thank you so much for reporting the issue and attaching a project. Sorry it took so long to tackle this. I believe the issue is fixed in 0.4.0, would...

It's my fault, types are broken, I was overzealous in adding them. Thanks for uncovering the issue! I wish GDscript would support optionals. > It runs into some recursive error...

Thanks! Note to self, the recursive problem with the debugger is fixed in Godot 4 alpha 1! ![SuccessKid](https://user-images.githubusercontent.com/722366/151258292-ee689172-7294-4235-ad07-d6547df53cba.jpg)

Hey @lunarcloud, thanks for investigating this! I'm going to create a PR to track what changes are needed for the migration. I don't plan to work on it before the...

Progress tracked in #56, I've combined our findings!

@videlanicolas great idea, thanks for spearheading this! I created the [project](https://readthedocs.org/projects/inkgd/) on ReadTheDocs and added you as a maintainer. How would you want to start this, do you plan to...

> Thinking how to do the Tutorial section […] Great idea! *** > Given that the functions are the same as those found in Ink's runtime engine we could build...