Esteban Ordano
Esteban Ordano
Opening this up for tracking the development. The protocol enhancement is still a work in progress. Related discussions: https://github.com/bittorrent/bittorrent.org/issues/58 https://github.com/bittorrent/bittorrent.org/pull/59
… on output files
It makes it pretty impossible to debug any error
It seems that caching of the Unity Renderer is not affecting playmode tests: ![image](https://user-images.githubusercontent.com/42750/217823679-00304345-d9a9-414d-8b40-23ee09b84edb.png)
In the `scene.json` file, add a flag, true by default, to spawn only on the closest spawnpoint to the target coordinates. From https://github.com/decentraland/unity-renderer/pull/4648
By rewriting it on the SDK7, we get to benefit from the increased performance of it. https://github.com/decentraland/unity-renderer/blob/dev/browser-interface/packages/ui/decentraland-ui.scene.ts
Not just ephemerals, but entities as well. Otherwise, one can do replay attacks! I was reading through: https://github.com/decentraland/katalyst/blob/dc2cb5fcdf21df34f639aac0b295a28232f19205/crypto/src/Authenticator.ts#L79 I think in this case it's fine because all Entities have a...
https://github.com/bitpay/bitcore/issues/1076#issuecomment-74417193