Jimmy Gunawan
Jimmy Gunawan
[grease_pencil_doodle_002.blend.zip](https://github.com/enzyme69/blendersushi/files/8136541/grease_pencil_doodle_002.blend.zip)
[totoro_sanpo_004.blend.zip](https://github.com/enzyme69/blendersushi/files/8121207/totoro_sanpo_004.blend.zip)
[totoro_sanpo_001.blend.zip](https://github.com/enzyme69/blendersushi/files/8112419/totoro_sanpo_001.blend.zip)
[Wheel1.blend.zip](https://github.com/enzyme69/blendersushi/files/8105086/Wheel1.blend.zip)
1. Capture you 3D mesh texture or procedural texture, bake into Vertex Color 2. Instance some random objects 3. Transfer the color using "Capture Attribute" from the Vertex "Col". THEN...