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The heavy hvcc compiler for Pure Data patches.

Results 25 hvcc issues
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I have a problem, where a flanger Fx from heavy lib is crashing Wwise every time I tried to use it. I have updated the Wwise SDK version to the...

Currently trying to compile functioning .dll and .cs files for Unity 2018 (Windows 7 64-bit). Able to generate plugins, but running into issues when "_context" is called within Hv_heavy_AudioLib.cs (line...

Hello, I was wondering if anyone knows how the default stereo channels of [adc~] and [dac~] in hvcc patches interact with Unity's audio engine. If you're using the AudioLib plugin...

Hello. I'm learning PD and doing Andy Farnell's patches from his book. I want to use some of the patches in the game. I'm stuck on compiling this patch that...

…tion returns aligned memory. Closes https://github.com/enzienaudio/hvcc/issues/18

I'm looking through the documentation here on github and it seems some things from the old website's documentation are missing, eg. a list of the vanilla PD objects supported by...

This is because the abstractions in `interpreters/pd2hv/libs/pd` are missing `@hv_param` from their `[send ... ]` objects,

Closes enzienaudio/hvcc#11 and enzienaudio/hvcc#12

In Pd, channel numbers are 1-16 for the first opened MIDI port, and then they keep going if you have more ports (e.g.: 17-32 is the second port). This is...

Just copy pasted from a cached copy of enzienaudio website the list of supported objects that was missing and had a broken link in the introduction readme. Quite a crucial...