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How do [adc~] and [dac~] work in Unity?

Open diemildefreude opened this issue 5 years ago • 0 comments

Hello,

I was wondering if anyone knows how the default stereo channels of [adc~] and [dac~] in hvcc patches interact with Unity's audio engine.

If you're using the AudioLib plugin attached to a GameObject, is only the input into the left inlet of [dac~] taken and spatialized within the scene? Is the right inlet's input ignored?

And what about when using the AudioPlugin in Unity's Audio Mixer? Are both outlets of [adc~] and both inlets of [dac~] used?

diemildefreude avatar Jul 13 '19 11:07 diemildefreude