heavy icon indicating copy to clipboard operation
heavy copied to clipboard

heavy public issue tracker and static dsp code releases

Results 100 heavy issues
Sort by recently updated
recently updated
newest added

Hello! For whatever reason my PureData patch isn't working in Unity. I've made two wind generators to avoid recording ambience for a project I'm working on, both fairly similar. I...

solved

When I upload a patch with an @hv_param receiver in a subpatch, I don't get any errors but attempting to download libraries result in a 404. The preview window also...

solved

I'm really loving heavy, but one thing that seems odd is the fact that the website doesn't have a place for discussion among users. I feel like it would be...

enhancement

play, pause, position etc...

enhancement
vst2

Hi. I am currently learing to use Pure Data patches with Unreal Engine via Wwise. I am trying to trigger my PD patch in Unreal Engine but it will not...

solved

Hello! I've just started a cross-platform game using Heavy and SDL2 for audio. SDL2 gives me 32-bit float audio on Windows, but on Android, it gives me 16-bit int audio....

solved

I have made a very simple synth with adsr in Pd. I have used this method for the adsr http://msp.ucsd.edu/techniques/v0.11/book-html/node69.html . In Pd it works just fine, but when i...

I was trying to adjust this patch: http://www.pd-tutorial.com/english/patches/3-7-1-1-granular-theory5.pd for use in heavy, but cannot upload it. I tried abstracting the tables, as per the pattern shown in this solution: https://github.com/ylevtov/Heavy-Unity-Sample-Loading...

I've been loving your compiler for the past few months and I've been messing around with Unreal for awhile now. I was wondering if you had direct engine support like...

Hi there I am translating one of Andy Farnell's patches to use with Wwise, the original (birds) uses tabread~ to get the parameter values, so I am changing these over...

solved