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heavy public issue tracker and static dsp code releases

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Now that Google Play wants you to include plugins for 64-bit architectures, how do you compile the heavy plugin for Unity - Android arm64-v8a, x86 and x86_64? I tried changing...

I just uploaded a new patch and successfully created a plugin but the Unity Android armv7a version won't download. The browser spins for a while and then directs to a...

solved

Hi, Good work. You are great. I use your compiler and I'm really sad you are closing. I wonder is there a way to add not supported objects. Have you...

Just a few minutes ago I lost access with Heavy (https://enzienaudio.com/) and then found this post on twitter: ![img-20180731-wa0000](https://user-images.githubusercontent.com/4422632/43488864-a8dae47e-94e0-11e8-88a3-5569097d6b9d.jpg) Is this true??

Trying to use the js-loading-samples example from github examples, but after recompiling and making the appropriate changes in index.html (adding the loadAudio function) I'm getting "getTableForName is not a function"....

I received the Golden God approval for my PD patch. The "load audio file" button worked in Wwise along with the other parameters, but there was no sound when I...

Hi Joe, i am making a UI for the FM PD patch in Unity I am having some problems understanding why i dont see the Hv AudioLib UI parameters from...

solved

*System setup: Linux Mint 18; Bitwig Studio/Ardour; VST created from Pd kick synth patch* Using Pd's `notein` object to receive MIDI note messages seems to cause the above problem. The...

solved

I'm currently having trouble loading/playing back an audio file in Unity. I have a simple patch (link below) based on the js "loading samples" example. Originally I compiled and tested...

solved