Enrique Tromp
Enrique Tromp
Yes, you can use network transforms but make sure the non-local avatars are correctly set up to work in UpdateExternally mode:  Local avatars are updated using the headset &...
Yes, this is something that we will have eventually. Working on it :)
Hi @Schaeferyn, I believe the issue could be related to what @chengj78 reported [here](https://github.com/VRMADA/ultimatexr-unity/issues/50#issuecomment-1709370672) Without deactivating all components, could you try printing if there is one activated by mistake? Or...
Answering myself here. It seems I overlooked the issue here: https://github.com/VRMADA/ultimatexr-unity/issues/32#issuecomment-1674569200 I'll upload a fix right away. What I find weird is why Pico would report a gamepad and why...
Should be fixed in #56 Can anyone please test before closing the issue?
Hello @XianGrim, Thanks for contributing! I'm glad you mention this because thanks to your PR I believe I found some missing/misleading info in the laser pointer raycasting. You're right that...
I just added the following fixes/improvements: - UxrPointerEventData.WorldPos now is also updated for UxrLaserPointer components. Thanks for the heads up! I've modified your TryGetLaserHitPosition() to use this WorldPos internally instead....
Hello @m-shaverdy-nasery, Can you precise a little more where exactly you are having this issue? which file is asking for Photon.Fusion? We are currently in the process of adding support...
I absolutely don't see the issue as irrelevant, but need some more details such as how and where the Fusion is being requested constantly :) If you happen to run...
Pico4 is reported as working. Is it still not working in your case? Could you give us some details about what you're doing and your setup?