Enrique Tromp

Results 37 comments of Enrique Tromp

Thank you for your detailed description. I will look into this and check if there are any other implications.

Hi @tomkingkong, Thanks for taking the time to make this pull request. I see that you understood how the manipulation events work and changed all dependencies nicely. However, I'm not...

@fatboxSoftware Thanks for reporting! After having a deeper look I found out that the Built-In Render Pipeline compatibility in the Unity ShaderGraph doesn't seem to work correctly. If you remove...

I have temporarily disabled Built-in Render Pipeline compatibility on the Hand.shadergraph until this is fixed

I see there is no content on the console tab. Maybe you cleared it before taking the snapshot. Are there any errors showing up?

Hi @wozniakm93, were you able to figure out the issue?

Thanks a lot @smitdylan2001! Will be reviewed and merged in the next update.

Thanks for the heads up! Will be added to the next batch of fixes.

Should be fixed:https://github.com/VRMADA/ultimatexr-unity/blob/c2d8066339d39c524e7c34d6d7af4f9ea7f51145/Runtime/Scripts/Rendering/FX/UxrMagnifyingGlassUrp.cs#L268-L270

VR support for Linux is extremely limited in general. We might consider testing/adapting once it improves or if there's a good enough reason (specific SDK for an important platform, etc.).