enricobenedos
enricobenedos
I’m also having some performance issue with load from assets. I’m using a rotation animation that during the execution continuously switch between two svg files. Probably the files are a...
I need to provide different `aspectRatio` on iOS and Android devices. ```dart double _calculateAspectRatio(Orientation orientation) { final Size screenSize = MediaQuery.of(context).size; if (Platform.isIOS && orientation == Orientation.portrait) { return (screenSize.height...
It is not a `device_preview` issue. You probably post the question on the wrong repo. Anyway if it can help you, on simulators you need to put "manually" the device...
> Should fix with v7.0.0. I'm using `7.0.0+3`but the infinite loading before start video is still a problem on my Android emulator
Another info about the `CurrentService` instance if it helps 
Nothings change specifying the `ImageFormat` also because `.png` is the default.
We had the same issue at the moment
At the moment I'm using this configuration sucessfully ```dart flutter_icons: ios: true android: "launcher_icon" image_path: "assets/launcher/icon.png" #image_path_ios: "assets/launcher/icon.png" #image_path_android: "assets/launcher/icon.png" #adaptive_icon_background: "assets/launcher/background.png" #adaptive_icon_foreground: "assets/launcher/foreground.png" ```
Yes you are right, I am not using the adaptive part. Unfortunately I cannot share the apps icons with you because they are private projects. But I have simply produced...
I just wanted to show the “solution” I adopted waiting for the bug fix.