Results 419 comments of Vicki Pfau

I'm having the same issue on Arch Linux, despite it working fine on iOS with the official app at the same resolution/framerate. I've attached a log. [chiaki_session_2019-11-16_22-26-35-059059.log](https://github.com/thestr4ng3r/chiaki/files/3855291/chiaki_session_2019-11-16_22-26-35-059059.log)

I will add axis support, but I do not understand why your pull requests change or remove basic functionality of the gamepad support for your specific case instead of just...

Yeah, lemme do that in a bit. Might be a little tricky but I'll try.

Can you see if this worked in previous releases? I swear it worked at some point.

That's probably far enough back, though I suppose there's a chance it worked in 0.5.2. I won't treat it as a regression then.

I finally managed to reproduce this. It looks like it's probably _not_ a graphical glitch; somehow the game leaves it in this bad state that draws this way.

Make sure sync is enabled: https://mgba.io/faq.html#i-did-something-and-now-the-game-always-runs-too-fast

Did you update to 0.9.2? It just came out.

The biggest thing preventing me from shipping ARM64 support is that there isn't really a good way to build non-MSVC projects for ARM64 Windows yet. I think gcc doesn't target...