Mikael Emtinger
Mikael Emtinger
Ok, I did like this now... in the shader config object, set the length as a number where elements used to be. For example... myShaderConfig = { triangles: 10 \*...
I should, too, but things like these are just too much fun :) Yeah, I was thinking about figuring out the length using one of the attributes but I thought...
Ok, done. Please pull. And read the latest post on http://i-am-glow.com :D
Hey! That sounds reasonable but also a bit limiting on Chrome's part. If you're looking into using FBOs, please make sure you "double buffer" so source/destinations are two separate textures...
Fantastic news! Chrome support will do it for me, at least. I'm working on a big WebGL-project for a very well-known customer and I'm in need of all kinds of...
I came to think of a way to actually profile a draw-call: do a readPixels right afterwards. The readPixel has to wait for the draw call to finish to be...
I read up a bit and there's an interesting function called gl.Finish which could be use to profile calls. If I get some time I'll look into it.
Would be interesting to outline how a YouTube would work - especially statistics such as number of views, geo data and other relevant data for publishers. (In my mind, you...
Nice! Is it possible to capture views/downloads "server side" so to speak (obviously possibly in the playback client). I haven't found anything in the API about this...