Mikael Emtinger
Mikael Emtinger
Oups. Do you mind fixing it and send a pull request? :)
I'm not really following... A texture is a texture and you use a vec3 or vec4 if you like a color. Or? :)
Hey! GLOW accepts any kind of data and visualization - whatever you can dream up. You can use the GLOW.Load to load your JSON but then you need to parse...
Hey! It has crossed my mind, but I never sat down to do it. If you do it, please do it in a separate folder for now (called require.js or...
Right, try GLOW.GL and hope for the best. If possible, please keep the global GL. BTW: why can't there be two globals for one require module?
I think I'm 100% sure what you'd like to achieve (no unnecessary GL calls) but I don't follow how you'd like to achieve it - please elaborate :)
Ah, right, now I'm with you :) I think it's a great idea, just trying to figure out the best way to go about it. As you say, this is...
It's no small feat, but very doable. I think the basic assumption should be to hijack the context (the global GL-variable that GLOW creates) and store all function calls that's...
Hey! Your right, that's a bug. I'm in no position to solve it the coming week (deadline!). If you're in a hurry, please fork, give it a go and send...
Oh! Really? Interesting. Having worked a lot with the Three.js WebGLRenderer I'm quite surprised. Did you profile it to see where the bottleneck is? Do you have an example to...