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GLOW is a WebGL wrapper, which focuses on easy creation and use of shaders.

Results 10 GLOW issues
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The gh page for http://empaempa.github.io/GLOW/examples/hellothreejs.html throws Uncaught TypeError: url.split is not a function

On Chrome 40, OSX 10.10, I get this error when viewing the [FBO Simulation example](http://empaempa.github.io/GLOW/examples/complicated/): `[.WebGLRenderingContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: Source and destination textures of the draw are the same.`...

Creating an npm module for GLOW would be helpful for writing more complicated javascript applications using the require module system. Making these changes would require some small changes to the...

Caching of shaders is providing a significant benefit. I was wondering if you investigated the performance impact of caching all of the GL calls generated by GLOW? I often call...

In the load function in load.js, the compare on "onLoadContext" only has one =. ``` if( p !== "onLoadComplete" && p !== "onLoadItem" && p!== "dontParseJS" && p != "onLoadContext"...

When i clone a shader, code seems to be looking for element, while a regular compile looks for indices, etc. For now, i am using modified code. Will appreciate if...

Shader might check for a boolean variable for either using texture or color. So, texture object need not be created during setup. Current code does not handle it. It tries...

Hello, I wanted to use GLOW to visualize multiple 3D curve. I wanted to create a json file which can be accepted by GLOW for the Curve data which looks...

GLOW.ShaderUtils.createMultiple doesn't work for points. As far as I can see Glow only deals with indexed rendering, i.e. glDrawElements rather than glDrawArrays. For drawing points, glDrawArrays would may be better...

Hey! First of all thanks for the nice lib. I started on a similar low-level webgl wrapper but GLOW seems pretty clean so i'm giving a try. I wonder though...