Results 118 issues of emoose

Since the issues page has got a bit large and it's a little difficult to find the UHD issues that still need work, I figured a separate page indexing them...

Got a request on residentevilmodding forum about increasing memory size for the plXX.udas files, which might be needed to let people use higher-poly models, apparently the _other dll_ has something...

Mentioned at https://github.com/nipkownix/re4_tweaks/issues/4#issuecomment-953395397, the PC version may have some broken post-processing effects. Seems there's a `GXDoPostProcess` func at 0x94AC20 in 1.1.0 EXE, that calls into `PrepareBloom` (0x9495E0), which then eventually...

There's a lot of people that stick with the 2007 SourceNext port since it uses less resources, not really sure how much different it is (or whether the performance increase...

Haven't seen this mentioned anywhere else, but seems https://github.com/kosumosu/x3daudio1_7_hrtf works with RE4 - compiled the latest commit of that (need to edit the `DirectX-SDK-June-2010.props` files with path to DX9 SDK),...

### Describe the feature you'd like to see added Might be nice if we could add some command-line options to the game, probably wouldn't be too difficult to add options...

On the merchant screen, when buying/upgrading there's a slightly annoying bug with it selecting "No" option pretty much any time you move the mouse, it's like they left the selection-box...

bug

### Describe the feature you'd like to see added When you're on the inventory etc screens there's not really any quick way to exit them, pressing ESC moves selection to...

Wrote a little about how game code seems to read from DAS files at https://github.com/emoose/re4-research/issues/3#issuecomment-1251189572 That gave me an idea of how sideloading could work for it, we could probably...

### Validation - [X] Game has been updated to the latest RE4HD release (v1.0.1: https://www.re4hd.com/?p=9471) - [X] Data has been [validated with SFV](https://www.re4hd.com/?p=9454) (a guide to using QuickSFV is available...

bug