Daniel Collin

Results 324 comments of Daniel Collin

I see. I guess some Arcades/games may have relied on it (both by intention and non-intention)

Ah I see... Must have been "fun" to track down :)

Hi, I looked at the GDB protocol and it seems that it would work as a good base to implement. My question then is if I should try to have...

After looking over the code for a while I have some more questions. Implementing the remote debugger seems pretty straightforward. The main problem is code duplication which I would like...

Thanks for the reply, Yes the plan is to make the change as little intrusive as possible and there is nothing in the change that would be specific to either...

@tonioni Imagine having a regular debugger (Visual Studio, WinDBG, etc) connected to UAE but debugging the Amiga code running inside the emulator. The way to do this is to allow...

To show more what I mean. Here is a screenshot of my debugger connected to C64 VICE (http://vice-emu.sourceforge.net) https://dl.dropboxusercontent.com/u/5205843/vice_prodbg.png What I want to do is to implement something similar for...

Alright. Thanks for the reply. So I think I will go for more of a hybrid approach then. My plan is then to: - Have the code in debug_remote.cpp/h -...

@valentinomiazzo Thanks. Notice (as written above) I will likely add some extensions that may not work directly with GDB but requires custom support but hopefully standard operations should work fine.

Also notice that I intend to do most of this work during July when I'm on vacation. I just want to make sure I have a good direction before I...