Elliot Mitchell

Results 3 comments of Elliot Mitchell

You can adjust the 8_8 (64 step) logic to work for 4_4 (16) assuming the 4_4 is 256x256 public static final String LOOKUP_FRAGMENT_SHADER_16 = "varying highp vec2 textureCoordinate;\n" + "...

This workaround helped prevent the crash from happening but it breaks the EGL state as there's only a black screen if it does restore.

Was this referencing how changing the background gradient by screen makes the navigation more janky? Example, going from ForYou Saved, it's a bit jarring, no soft transition because ForYou has...