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The VSeeFace SDK for Unity is used to export models in the VSFAvatar format.

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I searched for a long time, but couldn't find how to use VSF_SetAnimatorBool, VSF_SetAnimatorFloat, VSF_SetAnimatorInteger. I want to play another animation after playing an animation. I used Animator to do...

VSeeFaceSDK package: `VSF_SDK_v1.13.38c.unitypackage` Unity Version: `2202.3.17f1` When installing the VSF SDK console provides the following **info** and **warning** messages. None of these are blocking, but I thought I'd report in...

Thank you for making a good SDK I want to use the interaction system in RootMotion.FinalIK. Inside VSeeFace.VSF_Trigger Adding FinalIK script worked, but it doesn't work in VSEEFACE. (Exported to...

Working on a model with but realized I was missing the VSF SDK menu when I was about to export the vrm. Double checked that it's installed and that I'm...

Can you please update the feature to show toggle status when using toggle animation in Vseeface? I've always appreciated it. Thank you

I need to modify my avatar, but I deleted the original vrm.

Hello, now VROID can use VRM1.0, do you have any upgrade plan for VSEEFACE and SDK? Or is this version still here?

Put simply, exporting from Blender directly to VRM works flawlessly on VSF, but importing and immediately exporting through (2019,4,31f1, current VSFSDK and UniVRM) leaves my avatar constantly moving forward in...

![image](https://user-images.githubusercontent.com/8242023/199284737-671c0e46-43d9-4ea6-84dd-33c770270c23.png) This error is so unhelpful that I don't even know where to start. What is it even telling me here? My editor environment is completely fine and everything else...

I had an avatar with some invalid components hidden away within its way-too-deep hierarchy and I found it extremely useful to add component.gameObject.name to the debug output in AvatarCheck.cs around...