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I have a model whose hand is rigged like so, and when I enable the Leap Motion tracking the model's thumb is rotated maybe 45° into the hand, this means...

I've provided a proof of concept with an explanation in this repo: https://github.com/guusec/VSeeDoS

Currently, VSeeFace gets bright outlines around models while UI is active, and when the UI is hidden, those outlines are _mostly_ removed with jagged edges around the model and poor...

I saw an issue regarding this in the SDK repository, however I think it's more of an issue with VseeFace itself as exporting the avatar from unity works fine but...

Im not sure if its possible, but would it be possible to save the calibration so we don't have to "reset position" calibrate everytime? I think right now it basically...

Could we have orthographic camera option, so we can mimic live2d style? I love live2d looks, but really prefer 3d models, as it's easier for me.

VseeFace use but doesn't send through OSC/VMC shapekeys for eyebrows up and down, i'd love to have that info too on blender. thanks a lot. i wish vseeface will keep...

I love the app, i'm using it to send lipsync and blink data to blender, i'd love if it could send properly eyes movement, shapekeys lookup down left n right...

Can we get ability to load fbx/obj files into vseeface? So we can use 3d props instead of 2d props.

My knowledge is generally limited in this manner, so I understand if this is not possible given certain resources. As a user of vseeface (vtuber), I'd like to be able...